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Work
Experience

2016 - Present

Chromatic Games

  • Sequencer and Matinee implementation for 3D in-game and marketing cinematics       

    •  Executed shot lists, and storyboards     

    •  Design and create camera shots 

    •  Utilize character animation sets, and staging 

    •  Create lighting 

    •  VFX setup and creation using Unreal Cascade

    • Collaborate with Art team, Design team, and Art director        

  • Animate 2D splash art, comic style in-game cinematics, and animatics

  • Deliver polished in-game icon illustrations, and insure optimal texture files

  • Produced compelling trailers        

    • Conceptualized and captured high-quality in-game footage; utilized debugging tools 

    • Video Editing   

    • Motion Graphics and post production

  • Collaborated with the marketing team to create social and PR content while maintaining brand consistency       

    •  Maya Character posing and paint overs | Graphic Design | Screenshot Capture 

  • Update merchandise store art and maintain requirements for Steam | PlayStation | Xbox | Switch 

  • Art team support, created and implemented game-ready 3D environment props; world building

  • 3 shipped games: Dungeon Defenders II, Awakened, and Going Rogue

Software

  • Unreal 3, 4, and 5 

  • After Effects | Trapcode | Premiere

  • Photoshop | Illustrator | Sketchbook Pro

  • Autodesk 3ds Max | Maya

  • Zbrush

  • 3D Coat | Marmoset

Skills
& Expertise

  • Strong understanding of storytelling, cinematic language, art design, color and value, composition, and cameras 

  • Ability to work with specific art direction, problem solve, receive constructive feedback, and deliver high quality work within set production schedules

  • Dedicated team player with a great attitude, who has experience working cross-discipline and loves playing video games

Education

2013 - 2016

The Art Institute of Tampa | Bachelor's Degree 

Degree in Media Arts and Animation

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