Work
Experience
2016 - Present
Chromatic Games
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Sequencer and Matinee implementation for 3D in-game and marketing cinematics
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Executed shot lists, and storyboards
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Design and create camera shots
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Utilize character animation sets, and staging
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Create lighting
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VFX setup and creation using Unreal Cascade
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Collaborate with Art team, Design team, and Art director
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Animate 2D splash art, comic style in-game cinematics, and animatics
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Deliver polished in-game icon illustrations, and insure optimal texture files
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Produced compelling trailers
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Conceptualized and captured high-quality in-game footage; utilized debugging tools
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Video Editing
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Motion Graphics and post production
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Collaborated with the marketing team to create social and PR content while maintaining brand consistency
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Maya Character posing and paint overs | Graphic Design | Screenshot Capture
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Update merchandise store art and maintain requirements for Steam | PlayStation | Xbox | Switch
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Art team support, created and implemented game-ready 3D environment props; world building
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3 shipped games: Dungeon Defenders II, Awakened, and Going Rogue
Software
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Unreal 3, 4, and 5
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After Effects | Trapcode | Premiere
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Photoshop | Illustrator | Sketchbook Pro
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Autodesk 3ds Max | Maya
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Zbrush
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3D Coat | Marmoset
Skills
& Expertise
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Strong understanding of storytelling, cinematic language, art design, color and value, composition, and cameras
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Ability to work with specific art direction, problem solve, receive constructive feedback, and deliver high quality work within set production schedules
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Dedicated team player with a great attitude, who has experience working cross-discipline and loves playing video games
Education
2013 - 2016
The Art Institute of Tampa | Bachelor's Degree
Degree in Media Arts and Animation